![]() Most wizardly badguys pay for there awesome power with there low health. How many summon can your avarge pc handle?Īnd if you give a player 20 fire elementals how is anything a thread to them? How can you programe a spell that allows a player to teleport whereever he wants? This is because giving the player godlike power means it becomes impossible to control the player experiance.Īfter all if the player can just teleport wherever he pleases how do you get him into an ambush? Most games the biggest power i get is trowing a slightly large fireball. When i think of magic i think of summoning storms, command armies of undead, elementals, etc, have spells that open door for you, travel between dimentions, basicly godlike power in the body of a mortal(fun fact: the goal of most magic uses is inmortality because being a godlike mortal that will one day die suck's :P) Sorry for coming off as a pr*ck but I'm honestly kinda salty that you would speak less of other games simply because Skyrim is sh*t. You really haven't looked into other games all that well if you think every other magic system comes close to being as sad as that in Skyrim. All I know is that you're the first person to say such a thing. Not sure and not gonna ask you to elaborate. ![]() Originally posted by Velox Banks:Not sure how Skyrim's sh*tty magic system made you think that magic in all games sucks. ![]() Not sure how Skyrim's sh*tty magic system made you think that magic in all games sucks. In stories the bad guy can do some interesting stuff with magic the player can never copy. Originally posted by Malaficus Shaikan:Destruction magic? Rip a castle into the skype and use it as personal transport to the next group of idiots who thing swords and guns will let them survive metoar storms and lava monsters.Īny game where magic is powerfull the idiot wielding a big piece of metal will be irilivant. I dont know a single game that allows the player to singlehandedly destroy entire planets with a snap of there finger's.īecause when i think of strong magic i think of drowning armies, sound wave's of undead fire elemntal's, blessing weapons with armor penetration and sheilding everything. You know spell healing light wounds will heal 1d4 + spellcasting modifier. The player will never be able to summon entire armies(outside an rts and in rts most people can "build" armies anyway so it is just a flavor) Magic doesnt suck in skyrim it sucks in all videogames.Īnd the reason for this is that videogame magic is just an other tool to be used by the player. Shouts: ancient powerfull magic that require dragon souls and alot of exploring.Īnd because for some reason you cant using magic without a free hand(like you could in oblivion) shouts have the added bonus of not taking up space. I kept entire armies alive(or atleast most of them) just by healing.Īnd the perks increase mana and stemina regenration aswhile as have a 1 per day instead 250 heal when near death. Only the most diehard roleplayers will have never use the healing spell you start with.įor myself the real strenght in healing is heal other. You can play on legendery right from the get go if you are willing to let npc do the fighting for you. I love using courage on my npc bodygaurd and see them wreck things for me. Rage: attack nearest person i dont care if you are my wife or child. Need perks to work at higher level but is a simple version of mind control.Īnd mind control is overpowered as can be.Ĭlam: free backstab, able to walk everywhere.įear: run away from the near dead high elf who we could easly slay. Raise corpses as meatsheild's, summon elemetals and deadra as meatsheilds, have deadric weaponry that ways nothing, can steal souls and instantly banishes any summoned enemy(Note many npc's elementals and deamora dont count as summoned) Require's tricks to make destruction magic free to cast. Destruction magic: cost alot of mana to stunlock an enemy.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |